1. Overview
    1. The World Shogi League is organized by the "WSL" and recognized by
    2. National teams of all countries can participate.
    3. The WSL is a tournament in different leagues played on the internet.
    4. The season starts after registration and ends in December.
  2. Organisation
    1. National teams — must be built at the beginning of a season (old teams and new ones). Details see §4 .
    2. Team captain — each team has to nominate a team-captain and a proxy for the captain.
    3. Appeals commission — a team of three experienced players forms the appeals commission.
  3. Playing on the internet — general aspects
    1. All games must exclusively be played on the server.
    2. Fair play is the base of the whole competition. While playing it is, for example, forbidden to use tools like programs with stored games and literature as well as shogi-playing engines.
    3. In case of differences during or after a game, first of all the captains should try to solve the problem. If no solution is found the arbiter should be consulted who will decide. Against this decision it is possible for a team captain to escalate the case by involving the appeals commission. The decision of the appeals commission is final.
  4. Teams
    1. Teams are national teams. Their name is the name of the country they represent.
    2. A team must be formed at the beginning of the season with at least 3 players and an upper limit of 12 players.
    3. Teams are open for all players.
    4. All players must be citizens of the country they represent, or be residents in the country.
    5. Players can be added during the season, as long as they fulfill the criteria of 4.4.
    6. The players of a team must be ordered (from 1 to 12) according to rating, either 81dojo or FESA. The strongest player gets number one.
    7. The order keeps unchanged for the whole season. New players added during the season are placed according to their rating.
  5. Team Captain
    1. The team nominates the team captain.
    2. The team captain represents the team in all cases. The captain need not to be a member of the team, but must be citizen of the country he/she represents.
    3. The team captain keeps contact with the arbiter/organizers.
    4. The team captain is responsible for all communications with the opposing teams.
  6. The Leagues
    1. The size of a league can vary between 5 and 12 teams.
    2. The desired size for a league is 10-12 teams. The league has one game per month.
    3. The leagues are ordered hierarchically (A, B, C ...) — the A League is the top league.
    4. The exact structure of the leagues is published by WSL at the beginning of the season.
  7. Schedule
    1. The schedule for the whole season is published by the WSL at the beginning of the season.
    2. For leagues with a size between 7 and 12 the system to play is round robin.
    3. For leagues with 5 or 6 teams round robin is played twice.
  8. Up and down between the leagues
    1. The champion of a league (except the A League) gets the right to start in the next season in the upper league.
    2. The last placed team of a league (except the bottom league) has to start the next season one league lower.
    3. The second placed team of a league (except the top league) and next to the last placed of the adjacent upper league play a play-off match. The winner starts the next season in the upper league whilst the loser starts in the lower league. See also §12.
    4. New teams will be added according to the average 81dojo rating of the 3 standard players to the divisions.
  9. Arranging the match
    1. Both team captains get in contact latest until WSL day each month. The WSL days for each month will be announced at the beginning of the season.
    2. The match will have to be played within the designated month. If this is not possible and both captains agree before WSL day, the game can be scheduled in the next month with allowance of the arbiter. This is not possible for the last round.
    3. If no arrangement has been made before WSL day, then games will be played on WSL day at 14:00 GMT/UTC. If players don't show up within 20 minutes after scheduled time, the game will be defaulted. Please send a screenshot to the arbiter.
  10. The Team Event
    1. All games are played without handicap on
    2. The thinking time is 30 minutes per player with byoyomi of 60 seconds.
    3. The players for the three boards must be nominated according to the ordered list of players fixed at the start of the season (stronger players play on higher boards than weaker players of the team). A violation of this rule results in losing the game on that board.
    4. It is possible to play a match with less than 3 players. Boards with no player are set as a loss if the game was not arranged with exception of a match with 2 wins for a team, then there is no need to set a third board.
  11. Table
    1. The order within the league is as follows
      1. Won Match points (MP).
      2. Won Board points (BP).
    2. Penalties might reduce MPs and/or BPs (see §15).
  12. Deciding matches
    1. The WSL organizers have to prepare a deciding match by contacting the relevant captains in the different leagues.
    2. The deciding games are played on three boards.
    3. Players allowed to play in the play-off have to have played at least 1 game during the regular season.
    4. Part of the announced schedule for the season will be a date for deciding matches as well.
  13. Penalties
    1. Penalties normally reduce the match points and board points in the table.
    2. If a board is left empty (or no show within the 20 minutes after defined start) the penalty is loss by default (one board point).
    3. If a team does not start at all two times in a season, the team is set on the last place of the table, losing all games. No more games for the team in the current season are possible.
    4. If a team has two no shows in a season, the team is expelled from the tournament. If a team has completed less than 50 % of its matches at the moment of the second no show (not starting a match), all results of the team are zeroed. If the team has already played 50% or more of the matches, the results remain in the table and all the following matches of this team are counted as 0-2 giving 2 board points or wins to its remaining opponents.
      Additional penalty: This team has to start next season in a lower league.
    5. The captain should add the players to the tables before WSL day.
    6. Any cheating would disqualify the team until next year.
    7. Second cheating after having cheated before would disqualify the player forever.
  14. Date / Validity
    1. This rule set is coming into force on March 15th 2020.

  • Overview about WSL countries and their time-zones
    • GMT (Western European Time): United Kingdom, Ivory Coast.
    • GMT+1 (Central European Time): Sweden, Denmark, Germany, Netherlands, Poland, Slovakia, Czech, Hungary, Austria, France, Spain, Italy.
    • GMT+2 (Eastern European Time): Finland, Ukraine.
    • GMT+3 (Minsk Time): Belarus.
    • GMT+4 (Moscow Time): Russia, United Arab Emirates.
    • GMT+7 Indonesia.
    • GMT+8 China, Mongolia, Hong Kong.
    • GMT+9 Japan.
    • GMT-8 Canada.
    • GMT-2 Brazil.
    • GMT-6 Guatemala.
    • GMT-3 Chile.
    • All European countries except Russia and Belarus observe Daylight savings time starting on the last Sunday in March and ending on the last Sunday in October.
  • All communication between teams and between teams and organisers should be in English unless two teams agree to use a common language